Path of Exile: Harvest changes to two-handed weapons

Grinding Gear Games explained in detail the balance of the game in "Path of Exile: Harvest", including the remake of two-handed weapons and slow attacks, wars, branding, etc.

In "Path of Exile: Harvest", we focus most of our balance on brand, war, and two-handed weapons. As Delirium became the core, we also took advantage of the opportunity to balance POE Exalted Orb and its position in POE Orbs. They wrote that we have been working hard to improve the slow-handed two-handed weapons by comprehensively improving these investment options without changing. What's more, players can use the power of POE Currency to increase the efficiency of their customs clearance in the game.

Two-handed weapons are being loved by people and reoccupying the top of the power meter, while retaining the risks associated with using them in Path of Exile. A slow and heavy blow will now cause enough damage to stun the most powerful boss, regardless of the stun mechanism.

Two-handed weapons and slow attack
Path of Exile's entire two-handed melee arsenal has been readjusted to provide ideal base damage for almost all types of players. In addition, most weapon types have implicit Mods for specific manipulators.

These changes complement the passive skill tree, which provides strength and practicality, such as Tribal Fury or increased total life recovery rate per second.

The skills aimed at using two-handed weapons have also been improved. Sunder, Static Strike and Tectonic Slam have the highest rework rates, but the values ??in other places have changed a lot.

Brand
Path of Exile's brands are becoming more and more annoying because they allow a boring but very effective way of playing, where the dead are everywhere.

GGG wrote: "When the enemies connected to it are killed, the brand will fall to its original or recalled position. This prevents them from being repeatedly restrained by the player and killing monsters who have not yet had a chance to meet the player."

In addition, "Brand Recall" no longer refreshes the duration of the brand, it has a longer cooling time and a lower recovery value for each level of cooling time.

Sound of war
Now, Warcries are more powerful, but they use longer, cool down longer, and are no longer shared between Warcries. Path of Exile: Harvest adds more Warcry passive clusters for cooling recovery, faster use time, use multiple Warcry, etc. If you Buy POE Currency, you will have more powerful functions.

The developer wrote: "The purpose of these changes is to make "Sound of War" have a greater impact on the battle, and to bear the huge rewards for the adventure to stand still and use the ability when surrounded."
on June 17 at 02:03 AM

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